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Noir City - Unity

Old unfinished "hobby" project - a short 3D adventure game created in Unity. All game assets modeled in Blender.

The lighting is mostly baked with the exception of the exterior day scene, which uses dynamic lighting to accommodate dynamic shadows from tree leaves moving in the wind.

Tree models were created using Blender's "Sapling" plugin with animation data baked into the model.

The view of the outside environment visible through windows in interior scenes uses environment maps generated from reflection probe data.

Sources for textures:
http://texturelib.com
http://www.eisklotz.com
http://www.freepik.com
http://www.wildtextures.com
https://www.deviantart.com/art/Persian-Rug-2-157537574
http://cpetry.github.io/NormalMap-Online/

Music and sound effects:
http://soundbible.com/
https://opengameart.org/
https://www.soundjay.com
http://www.mediacollege.com
http://www.freesfx.co.uk
https://www.freesoundeffects.com
https://www.bensound.com/

Noir City - gameplay